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"Poets have been mysteriously silent on the subject of cheese."
~ G. K. Chesterton
House Rules
0. As always, the staff reserves the right to do anything at any time for any reason not withstanding any other rule, clause, house rule or anything else whatsoever.
1. You can only use one “win on ties” per challenge (ie No double “win on ties”).
2. Majesty is line of interaction. If you can interact with the character, you are affected by Majesty. (This does not extend via electronic devices)
3. Feeding: Win = Full, Tie = ½ plus feeding grounds rating, Loss = 4 plus feeding grounds rating. Hunting is the one and only applicable retest.
4. Potency of Blood: When using this discipline your blood pool increases to the new maximum minus what blood was used prior to generation drop. After Potency wears off, blood spent during use of power will be subtracted from natural blood pool. Additionally, you can never call a number of traits that is more than double your Natural generational maximum.
5. For ritual of any kind of magic(Thaum, Necro, Rituals etc) and/or combo-disciplines you must have the text of the mechanics written out on a index card with a citation of the document and page number from which it came. Additionally, you are encouraged to have with you props for all your ritual components, within reason.
6. Obtenebration lev 3 – Arms of the Abyss – You may only control the number of tentacles equal to level of your obtenebration divide by 2 round up.
7. When piercing another's obfuscate, you add a number of traits equal to the levels of Auspex. When defending against Auspex, the obfuscate user adds a number of traits equal to his/her Obfuscate rating. This also applies to piercing Chimestry with Auspex.
8. Influence: We use the system detailed in Dark Epics. You may not have more than 5 in any one sphere. (Exception is the Paragon Merit)
9. Fame is capped at 3 at character creation.
10. Willpower may be spent to stave off frenzy for 10 minutes after which you will frenzy if the stimulus is still present.
11. Any out of body power (Possession, Psychic P, Subsume) must be initiated while you are in you body.
12. Character creation: Allowed at character creation: Camarilla Brujah, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue. Ghoul PCs must have a PC dominator.
13. Principle focus of vitae – you may have up to 2 times your occult ability and you may have 1 additional if you have a spec in Path of Blood. (Max = 11)
14. You may purchase combo disciplines only after a year in play. To have a combo, you must possess in common at least one in clan discipline of the requirements unless the combo says otherwise.
15. Weapons: Melee – May have one effect/supernatural ability per bonus trait. Ranged – Max of one effect/supernatural ability.
16. To use the “uncontested range” retest, you must expend an appropriate trait.
17. The ability Tactics is not allowed.
18. The Luck Merit does not function. The Flaws – Glowing eyes and Death sight have no benefits, just the drawbacks.
19. You can use only one carrier ability per attack.
20. Nothing explodes in Hartford. The staff may have explosions for thematic and theatrical reasons. The ability Demolitions is not allowed.
Disciplines
Animalism
- Subsume the Spirit – Body location must be registered with ST staff.
- Drawing out the Beast – You gain a simple test at sunrise to have the Beast return to you if it has not already returned.
Auspex
Psychic Projection – You may only use Auspex powers when in Psychic Projection.
Chimestry: Must have ST to use.
Horrid Reality – per the desecration of ST
Dementation:
Total Insanity – See ST Staff
Dominate:
Mesmerism – must have index card detailing the trigger and reaction.
Possession – Body location must be registered with ST staff.
Melpominee: See ST staff
Necromancy:
Soul Steal – Can not be used on supernatural creatures (ghouls, etc.)
Obeah: See ST staff
Obfuscate:
Vanish – occurs at the end of the round
Obtenabration:
Arms of the Abyss – You can control up to ½ of your occult rating, round up to a max of 3.
Presence:
Majesty – see house rule 2. It is a reflective action and occurs at the end of the round.
Protean:
Mist form – occurs at the end of the round.
Serpentis:
Heart of Darkness – See ST staff
Thanatosis:
Withering – when used against the head, only physical disciplines can be used.
Assamite Sorcery:
Awakening the Steel – You may only deal base weapon damage.
Wind – Unassuming Pose – Minimum needed to use is 5 people
Thaumaturgy:
Path of Blood – Blood Potency – See rule 4.
Spirit Manipulation:
Must have Spirit Manipulation to use fetish. A fetish can only affect one trait category to a max of +3 traits.
Neptune’s Might:
Blood to Water – Max of 3 traits.
Rituals –
Principle Focus of Vitae Infusion – See rule 13
Vistas of the Mind – One retest per games.
Pebble of the Mountain – Only usable by an Assamite.
Rituals Not Allowed
Alter Blood Invisible Chains of Binding
Amulet of False Aura Keening of Banshee
Blade of the Forbidden Flower Knowledge of the Childe’s Peril
Blood Rush Lighting Rod
Blood Test Machine Blitz
Bone of Contention Mindcrawler
Bone of Eternal Thirst Mirror Attunement
Bone of the Kindred Mirror of Second Sight
Bring Forth the Light Within Paper Flesh
Chain the Bloodline Protean Curse
Chairs of Water Raise the Dead
Chill of the Windsaber Recure the Homeland
Clinging of the Insect Refresh the Wearied Mind
Craft Spirit Bloodstone Rite of the Vanishing Blemish
Deny the Sun’s Weight Ritual of Darkness
Diamond’s Doom Ritual of Holding
Dominion Serenity of the Heart’s Blood
Drawing upon the Bond Shadow of the Wolf
Empathetic Jar Shape of the Familiar
Ex Libris Sight of the Dead
Epistula Phasma Spider’s Web
Extreme Care Steps of Silence
Eyes of the Ever Vigilant Summon Mischievous Spirit
Eyes of the Nighthawk Teleport to a Safe Haven
Father of Mine Tremere’s Bane
Fire in the Blood Utter Destruction of Bonds
Firewalker Vires Acquirit Eundo
Harmonize Building Walkin’s Purity of the Flesh
Illuminate Trail of Prey Ward Magic
Impede the Gifts of Caine Weapon of the Kindred Soul
Import Item Wizard’s Gift
Infirm Inert Wizard’s Gold
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Email the storytellers: coshartford @ googlegroups.com
Webmaster: courtofstorms @ gmail.com
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