"Poets have been mysteriously silent on the subject of cheese."
~ G. K. Chesterton



House Rules 0. As always, the staff reserves the right to do anything at any time for any reason not withstanding any other rule, clause, house rule or anything else whatsoever.

1. You can only use one “win on ties” per challenge (ie No double “win on ties”).

2. Majesty is line of interaction. If you can interact with the character, you are affected by Majesty. (This does not extend via electronic devices)

3. Feeding: Win = Full, Tie = ½ plus feeding grounds rating, Loss = 4 plus feeding grounds rating. Hunting is the one and only applicable retest.

4. Potency of Blood: When using this discipline your blood pool increases to the new maximum minus what blood was used prior to generation drop. After Potency wears off, blood spent during use of power will be subtracted from natural blood pool. Additionally, you can never call a number of traits that is more than double your Natural generational maximum.

5. For ritual of any kind of magic(Thaum, Necro, Rituals etc) and/or combo-disciplines you must have the text of the mechanics written out on a index card with a citation of the document and page number from which it came. Additionally, you are encouraged to have with you props for all your ritual components, within reason.

6. Obtenebration lev 3 – Arms of the Abyss – You may only control the number of tentacles equal to level of your obtenebration divide by 2 round up.

7. When piercing another's obfuscate, you add a number of traits equal to the levels of Auspex. When defending against Auspex, the obfuscate user adds a number of traits equal to his/her Obfuscate rating. This also applies to piercing Chimestry with Auspex.

8. Influence: We use the system detailed in Dark Epics. You may not have more than 5 in any one sphere. (Exception is the Paragon Merit)

9. Fame is capped at 3 at character creation.

10. Willpower may be spent to stave off frenzy for 10 minutes after which you will frenzy if the stimulus is still present.

11. Any out of body power (Possession, Psychic P, Subsume) must be initiated while you are in you body.

12. Character creation: Allowed at character creation: Camarilla Brujah, Malkavian, Nosferatu, Toreador, Tremere, and Ventrue. Ghoul PCs must have a PC dominator.

13. Principle focus of vitae – you may have up to 2 times your occult ability and you may have 1 additional if you have a spec in Path of Blood. (Max = 11)

14. You may purchase combo disciplines only after a year in play. To have a combo, you must possess in common at least one in clan discipline of the requirements unless the combo says otherwise.

15. Weapons: Melee – May have one effect/supernatural ability per bonus trait. Ranged – Max of one effect/supernatural ability.

16. To use the “uncontested range” retest, you must expend an appropriate trait.

17. The ability Tactics is not allowed.

18. The Luck Merit does not function. The Flaws – Glowing eyes and Death sight have no benefits, just the drawbacks.

19. You can use only one carrier ability per attack.

20. Nothing explodes in Hartford. The staff may have explosions for thematic and theatrical reasons. The ability Demolitions is not allowed.

Disciplines

Animalism
  • Subsume the Spirit – Body location must be registered with ST staff.
  • Drawing out the Beast – You gain a simple test at sunrise to have the Beast return to you if it has not already returned.
Auspex Psychic Projection – You may only use Auspex powers when in Psychic Projection. Chimestry: Must have ST to use. Horrid Reality – per the desecration of ST Dementation: Total Insanity – See ST Staff Dominate: Mesmerism – must have index card detailing the trigger and reaction. Possession – Body location must be registered with ST staff. Melpominee: See ST staff Necromancy: Soul Steal – Can not be used on supernatural creatures (ghouls, etc.) Obeah: See ST staff Obfuscate: Vanish – occurs at the end of the round Obtenabration: Arms of the Abyss – You can control up to ½ of your occult rating, round up to a max of 3. Presence: Majesty – see house rule 2. It is a reflective action and occurs at the end of the round. Protean: Mist form – occurs at the end of the round. Serpentis: Heart of Darkness – See ST staff Thanatosis: Withering – when used against the head, only physical disciplines can be used. Assamite Sorcery: Awakening the Steel – You may only deal base weapon damage. Wind – Unassuming Pose – Minimum needed to use is 5 people Thaumaturgy: Path of Blood – Blood Potency – See rule 4. Spirit Manipulation: Must have Spirit Manipulation to use fetish. A fetish can only affect one trait category to a max of +3 traits. Neptune’s Might: Blood to Water – Max of 3 traits. Rituals – Principle Focus of Vitae Infusion – See rule 13 Vistas of the Mind – One retest per games. Pebble of the Mountain – Only usable by an Assamite. Rituals Not Allowed Alter Blood Invisible Chains of Binding Amulet of False Aura Keening of Banshee Blade of the Forbidden Flower Knowledge of the Childe’s Peril Blood Rush Lighting Rod Blood Test Machine Blitz Bone of Contention Mindcrawler Bone of Eternal Thirst Mirror Attunement Bone of the Kindred Mirror of Second Sight Bring Forth the Light Within Paper Flesh Chain the Bloodline Protean Curse Chairs of Water Raise the Dead Chill of the Windsaber Recure the Homeland Clinging of the Insect Refresh the Wearied Mind Craft Spirit Bloodstone Rite of the Vanishing Blemish Deny the Sun’s Weight Ritual of Darkness Diamond’s Doom Ritual of Holding Dominion Serenity of the Heart’s Blood Drawing upon the Bond Shadow of the Wolf Empathetic Jar Shape of the Familiar Ex Libris Sight of the Dead Epistula Phasma Spider’s Web Extreme Care Steps of Silence Eyes of the Ever Vigilant Summon Mischievous Spirit Eyes of the Nighthawk Teleport to a Safe Haven Father of Mine Tremere’s Bane Fire in the Blood Utter Destruction of Bonds Firewalker Vires Acquirit Eundo Harmonize Building Walkin’s Purity of the Flesh Illuminate Trail of Prey Ward Magic Impede the Gifts of Caine Weapon of the Kindred Soul Import Item Wizard’s Gift Infirm Inert Wizard’s Gold


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